#include "GameApp.h"

int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE prevInstance,
	PSTR cmdLine, int showCmd)
{
	// Enable run-time memory check for debug builds.
#if defined(DEBUG) | defined(_DEBUG)
	_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
#endif


	GameApp theApp(hInstance);

	theApp.Init();

	return theApp.Run();
}